areas = {
    {
        from = { x = 155, y = 58, z = 7 },
        to = { x = 170, y = 58, z = 7 },
        name = "Blood City",
        biome = "bloom" -- Set the shader type here
    },
    {
        from = { x = 1000, y = 1000, z = 7 },
        to = { x = 1010, y = 1010, z = 7 },
        name = "Swamp",
        biome = "swamp" -- Another shader type
    },
    -- Add more areas as needed
}